His body is then shoved into a stone casket, which echoes to the beginning of the 2016 reboot. Since the Doom Slayer became the Doom Slayer through the work of Davoth (as he influenced Samur Maykr to put the Slayer into the Divinity Machine that gave the Slayer his powers), it looks like he is counted as one of Davoth’s creations. He also collapsed upon killing the Dark Lord. Capping off with a draining, daunting final boss battle that serves as the perfect capstone to everything Doom Eternal is about.But the Slayer didn’t make it out unharmed. These overwhelming odds end up creating some of the most memorable, relentless, and utterly enjoyable battles I’ve ever experienced in the modern Doom series. So many of the combat encounters you face feel like absurd, over-the-top battles that the developers at id Software could only dream of putting into a game. ![]() The Ancient Gods – Part Two, much like the first part, ends up feeling like a playground of chaos for both the players and the developers. The number of bars and icons on my screen at once in this DLC was honestly kind of ridiculous, and I certainly got a little overwhelmed by my combat options and mixed some buttons up a few times in the heat of battle. It’s a wildly useful and super satisfying attack that helps maintain the standard flow of Doom Eternal combat in situations where you’re otherwise overrun by hard-to-handle foes.īy the same token, though, it’s one more ability on top of an insane toolkit of weapons and equipment and mods that you have access to. Using the Flame Belch or Ice Bomb on enemies before hammering them will drop insane amounts of armor or health for you, too. Every time you get two Glory Kills or weak-point attacks in, your hammer is charged up, letting you unleash a jumping slam attack that momentarily stuns enemies in the area of effect. On top of that, the Doom Slayer receives a brand new weapon – the Sentinel Hammer. I would have had plenty of fun fighting the demons I was already familiar with, but the sheer variety of brand new foes was awesome. Other new enemies like the Cursed Prowler and Armored Baron simply exist as harsh new threats that will swarm you alongside the already bustling pool of relentless demons. I never used the remote-detonation mod for the rocket launcher, for example, but it ended up being one of the best ways to deal with Riot Soldiers. Some, like the Stone Imps that are impervious to everything but rapid-fire shotgun shells or the Riot Soldiers with permanent energy shields, feel designed to give you a specific reason to use under-appreciated weapon mods. There are six brand new enemy types that get rolled out throughout the DLC. ![]() Every single combat encounter in The Ancient Gods – Part Two feels like a meticulously designed experience, and each one was better than the last.Īnother great thing the DLC does to spice up the gameplay is introduce a genuinely staggering amount of new enemies and abilities in the game. One of my favorite encounters involved a pool of movement-slowing sludge, a ghostly bubble keeping you sealed into a tiny environment, and hordes of fodder zombies shambling towards you as you had no way to swiftly avoid them. In another, a door will close in your face and, as you turn around, you’ll see a horde of Cyber-Mancubus spawn in. In one section, you’ll be tasked with facing an utterly ridiculous swarm of imps. The Ancient Gods – Part Two doesn’t let up at all. The first part of The Ancient Gods proved that id Software knew how to play with your expectations when it came to battles, pacing the enemy reveals and the frequency of certain demons in a way that almost told mini-stories with each battle. ![]() At the end of the day, Doom Slayer’s mission to prove his worthiness to enter the capital of Hell and fight the Dark Lord is just an excuse to dish out three new campaign levels full of some of the most insane, intense, and often hilarious combat encounters ever. ![]() Thankfully, Doom Eternal is really about so much more than the lore, and that holds true for The Ancient Gods – Part Two.
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